It's pretty good game, and I added stars because it is for charity.
Also I read the thing below me. I garuntee you I won't be haunted and killed.
The game would be more challenging if there was limited ammo, or limited clips or just a wait time between each shot. Also would be nice to be able to see your shots or gun or something, doesn't help for aiming or anything just would make the game look a lot nicer.
That is a cool idea limited ammo, hmmm but i would have to make it so you can reload since it is a time based game and the targets / number of targets is totally random over the time allotted. Also I was thinking of a graphic of the front of a rifle and than the sight or something along those lines. Ty for you response:)
The best part is in the credits where it says it is based on the God of War storyline.
As much as I hate starting over...
I feel like that's what makes this game interesting, it is annoying but the difficulty is enjoyable, the fact you have to restart everytime you fail makes me really mad at times but I feel like if you got to keep going the game would be incredibly dull.
Thank you :)
I played to the finish
so maybe I shouldn't complain, but the seems to be a problem that when there is a hole diagonal of you then you sometimes run through the wall. Anyway a glitch is understandable seeing as in 72 hours time you probably had almost no time to test the game. But it might not hurt to fix the glitch.
Only one complaint
I enjoyed the game it was short but it was fun, graphics looked nice too, and the music was cool. BUT I had another song up on a tab that I would have rather listened to, really it doesn't matter if your game has the best song in the world or the worst, or in between, it is always nice if there is a mute button on these games.
Graphics look nice...
controls respond, and all that. I read your responses to coments and I see that the reason it's on newgrounds is so that it can get feedback and you can put it on your progress blog, so I understand that you don't really need all the griping about it not being finished, so I'll try to make this part quick... while it seems reasonable to have a progress blog, depending on how often you show progress it's a lot of clutter for the site. If you make games alot anyway I suggest you make your own site so that you can do this sort of thing without having to worry that one of your links suddenly stops working because it got blammed or somthing, though I understand that will probably result in less feedback. I feel like you haven't really left people much to give feedback on at all at this point though.
Well as I said, I love the animation style, reminds me of Fancy Pants adventure. I have run around for about two minutes and it doesn't seem to be glitching. The jump should be higher I think, because at this point I can't imagine it'd be useful at all, that being said, if you can pull of making this tiny jump effective in gameplay then it'll be fine if you don't jump high. There is also one more thing, when you jump into a wall it seems like it waits till you land to do the crash animation, which looks a bit odd, so I suggest you animate a jumping crash also. Well I look forward to seeing this game when it finishes, looks like it'll be pretty good.
Thank you thank you thank you! This is the kind of response that makes it worthwhile uploading on newgrounds. I'm going to fix the engine, as it's pretty much clumsy at the moment, and wouldn't last for a game. This is my first project on games, but if it goes very well I'll try to put my own site :) Also, you're absolutely right about the jump. I'll make sure I fix it for the finished product. Once again, thanks; I love responses like yours!
Still I enjoyed the game enough to play to the end. And this type of movie isn't usually my kind of thing, but I might have to see this one anyway.
I don't know if it's a programming error or intentional but either way it is counter intutive, the cannon shot only works once it's done shooting and on the ground, it is interesting and makes it a whole lot more difficult than it would be if it worked while shooting, but still makes me think it might be a programming error or something. It would be nice if you could fix that, or include directions that tell people that the cannon ball only works once it's landed, because for a while I thought the cannon just didn't work at all.
the arrow keys feel a bit awkward to me when you are useing a mouse also though, I wish it was WASD control instead especially when the number keys come into play.
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